TY - BOOK AU - Gamma, Erich AU - Helm, Richard AU - Johnson, Ralph AU - Vlissides, John TI - Design patterns: elements of reusable object-oriented software SN - 9788131700075 U1 - 005.12 PY - 1995/// CY - Delhi PB - Pearson Education KW - Object-oriented programming KW - Software patterns KW - Computer software - Reusability N1 - Preface Foreword Guide to readers 1. Introduction 1.1. What Is a Design Pattern? 1.2. Design Patterns in Smalltalk MVC 1.3. Describing Design Patterns 1.4. The Catalog of Design Patterns 1.5. Organizing the Catalog 1.6. How Design Patterns Solve Design Problems 1.7. How to Select a Design Pattern 1.8. How to Use a Design Pattern 2. A Case Study: Designing a Document Editor 2.1. Design Problems 2.2. Document Structure 2.3. Formatting 2.4. Embellishing the User Interface 2.5. Supporting Multiple Look-and-Feel Standards 2.6. Supporting Multiple Window Systems 2.7. User Operations 2.8. Spelling Checking and Hyphenation 2.9. Summary Design Pattern Catalog 3. Creational Patterns Abstract Factory Builder Factory Method Prototype Singleton Discussion of Creational Patterns 4. Structural Patterns Adapter Bridge Composite Decorator Facade Flyweight Proxy Discussion of Structural Patterns 5. Behavioral Patterns Chain of Responsibility Command Interpreter Iterator Mediator Memento Observer State Strategy Template Method Visitor Discussion of Behavioral Patterns 6. Conclusion 6.1. What to Expect from Design Patterns 6.2. A Brief History 6.3. The Pattern Community 6.4. An Invitation 6.5. A Parting Thought A Glossary B Guide to Notation B.1. Class Diagram B.2. Object Diagram B.3. Interaction Diagram C Foundation Classes C.1. List C.2. Iterator C.3. ListIterator C.4. Point C.5. Rect Bibliography N2 - Four software designers present a catalogue of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalogue recurring designs in object-oriented systems.--From publisher description. https://trove.nla.gov.au/work/31203365?q=Design+patterns+%3A+elements+of+reusable+object-oriented+software&c=book&sort=holdings+desc&_=1575361502960&versionId=37847663 ER -