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Critical game theory : humanistic and radical alternatives to the mainstream

By: Material type: TextTextSeries: Routledge advances in game theoryPublication details: Routledge 2024 New YorkDescription: 226pISBN:
  • 9781032326115
Subject(s): DDC classification:
  • 519.3 EAS
Summary: This book starts with an assumption that actors are controlled by diverse, inconsistent forces and demonstrates that introducing this level of complexity allows for the creation of a wide array of critical game theory models that can help to attain new insights into nature, human nature, human institutions, and human behaviour. Along with a review of existing critical game theory, the book will focus on surfacing and explaining an array of potential critical game theory approaches (including Leftist/Neo-Marxist, Empirical, Entropic, Four Temperaments, and Neurodivergence). As a rule, these models will not be mathematically tractable-but the more complex accounts of interactions that they suggest will often be truer to life, more resonant in humanistic terms, and more compelling as bases for action and for change than mainstream models are. For each chapter, the first part will present a story or case, followed by discussions and explanations couched in nontechnical terms, without the use of matrices. In the third part of each chapter, matrices along with game trees and programs will be used before the last part summarizes the findings.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Book Book Jammu General Stacks Non-fiction 519.3 EAS (Browse shelf(Opens below)) Available IIMJ-8698
Total holds: 0

1. Egoism and Altruism 2. Lit and its Laws 3. Symmetry: We Are the Same; Reading Gaol: An Ego Prisoner Refects 4. One of Us Is Self-Oriented, One of Us Is Other-Oriented 5. One of Us Is Evo, One of Us Is Entro 6. We Are Opposed 7. Where Entro Is, Let Evo Be 8. American Unfreedom 9. Unser Ding 10. The President of the World 11. Neuropolitics 12. What Critical Game Theory Adds to Mainstream Game Theory 13. Critical Game Theory and Different Disciplines

This book starts with an assumption that actors are controlled by diverse, inconsistent forces and demonstrates that introducing this level of complexity allows for the creation of a wide array of critical game theory models that can help to attain new insights into nature, human nature, human institutions, and human behaviour. Along with a review of existing critical game theory, the book will focus on surfacing and explaining an array of potential critical game theory approaches (including Leftist/Neo-Marxist, Empirical, Entropic, Four Temperaments, and Neurodivergence). As a rule, these models will not be mathematically tractable-but the more complex accounts of interactions that they suggest will often be truer to life, more resonant in humanistic terms, and more compelling as bases for action and for change than mainstream models are. For each chapter, the first part will present a story or case, followed by discussions and explanations couched in nontechnical terms, without the use of matrices. In the third part of each chapter, matrices along with game trees and programs will be used before the last part summarizes the findings.

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